we shall see if that market returns for the next iteration after easily beating "Deity", like the core fanbase used to return for more when the franchise had more strategic depth. Civ 6 has irrelevant microdecisions that do not change the outcome of the game at all, just gives you the illusion of it, and this before even counting the non existent AI.Īs for the sales stats, yes, Civ 6 is a big seller because it aimed at the casual, instant gratification market. The pinnacle of deep civ experience was Civ 4. If anything, I would say civ6 is the most "hardcore" of the series in that it's addition of district placement adds a whole other layer of strategic depth and planning on top of everything else.Ĭiv 6 has no depth. What is your idea of a "hardcore" civ fan? I've played every single iteration of the civilization series and I don't think a single one of them has drifted from the core concepts and feeling of the game. Time will tell if Failaxis is the rule or, by some miracle, becomes the exception.Īmplitude has made it very unlikely that Failaxis becomes the exception to the rule. Not one franchise has survived after turning its back on its core fanbase. Firaxis has dropped the ball in the last two iterations and catered to the mass causal market, forgetting that it was the hardcore fans that gave them their name, reputation and seed money in the first place.
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